Post by supergirl on Apr 7, 2008 9:05:12 GMT -5
The Character
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Cannon or your own: Canon
Copyright (Marvel/DC/ect): DC
Characters civilian name: Kara Zor-El
Code names/Aliases: Supergirl/Flamebird [former]
Class [Superhero, Vigilante, Mercenary..ect]: Superhero
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Gender: Female
Age: Somewhere in her 20's
Apparent Age: 18
Hair: Blonde
Eyes: Cerulean Blue
Height and weight: 5'7"/123lbs
Appearance:
Kara is extremely pretty. She has long straight golden blonde hair that reaches down past her shoulders. Her eyes are a light cerulean blue colour that oftentimes have a rather cold look to them, especially if she is meeting a person that she doesn't know. For someone of her age, Kara is of a medium height reaching to about 5'7" in height and weighing 123lbs. This giving her a slim look without looking to slim and underweight.
Picture [if available]:
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Super Powers:
Sunstone Crystals: Impeded by her father to combat the Phantoms that escaped to Krypton through the Phantom Zone projector, Supergirl can unwillingly protrude sharp sunstone crystals from various parts of her body unwillingly as a defensive mechanism. They appear only under red sunlight. They allow her to maintain super-powers under the red sun, The crystals can easily rip through a human. Sunstone crystals can clean a body of possession by phantoms and capable of healing her.
Kryptonian Physiology: Supergirl's cellular structure is more dense, resilient and biologically more effective than human tissue. Strangely enough, she does not seem to possess superhuman strength levels despite her enhanced cellular ability. Without constant exposure to solar energy, her strength seems on par for a human of her height and weight who engages in regular physical activity. She does possess several organs whose functions are not yet disclosed or understood but are believed to be part of and perhaps even the source of his biomatrix force field and reclamation aura. Supergirl has manifested a wide range of metahuman abilities and is considered to be one of the most powerful metahumans alive. Supergirl's body also stores energy actively within her bio-cellular matrix as an energy pattern that is linked to her body's electromagnetic field. This energy powers most of Supergirl's electromagnetic capabilities such as flight and heat vision. It also supplements her physical strength by a factor of 12,000 times or so.
Solar Energy Absorption: The cellular structure of a Kryptonian is similar to that of all humans. However, a certain chemical makeup in the ribosomes is capable of absorbing solar energy and storing it. Once the ribosomes achieve saturation levels of this radiation, they begin to re-radiate the energy in the form of a bioelectric forcefield. Each individual cell within the field's radius becomes reinforced in such a way that the cells are not only protected from external harm, but internal forces as well. It is this last which is key to a Kryptonian's great powers. Since the individual cells are wholly invulnerable, they are capable of operating at levels of efficiency that would destroy normal humanoid cells. These "super-cells" lend an enhancing effect to all bodily systems...muscular, metabolic, nervous, and so forth. The continual absorption of solar energy provides a constant power source for these enhanced systems. Thus, a Kryptonian is capable of incredible feats.
Superhuman Strength: Her physical strength is greatly magnified by the combination of her more-efficient muscular system and the enhancement of her skeletal system's structural integrity, but is primarily augmented by the sheer force of her solar forcefield. It is generally accepted that Kara is at least strong enough to lift a 100,000 tons. The conjectured upper limit of her physical strength is unknown. But continual exertion will deplete her solar energy, and greatly exceeding her normal lift will drain her more rapidly.
Invulnerability: Naturally, the basic forcefield effect renders her invulnerable to large amounts of damage. She can withstand a 1-megaton nuclear explosion without ill effect, and has been able to tolerate the molten conditions in the Earth's core with only discomfort. A 40 Megaton nuclear explosion knocked her unconscious for over an hour. She could not, however, survive the conditions inside a star, but can safely approach to within several miles of Earth's sun, probably due to a feedback loop of solar energy powering her bioelectric field.
Super Immunity: Due to the highly charged nature of her solar storage systems, her immune system deals with most normal poisons and diseases quickly and with no ill effect. Radiation and similar harmful energies are similarly neutralized.
Superhuman Stamina: Supergirl's body stores and processes solar energy at a rapid rate and for a variety of effects, which are explained in her other powers. Her storage capacity is sufficient to let her function at full capacity for up to 14 days depending on her physical condition and state of rest. While under a star of the right class (G-type dwarfs in the blue-white through yellow spectrum are ideal) and within a planetary atmosphere, she replenishes energy at a constant rate. If forced to expend large amounts of energy over a relatively short time, or to maintain constant exertion over longer periods of time, she tires and her power begins to diminish. Constant exertion will revert her to normal humanoid levels after 14 days without rest. The power recovers at the rate of normal rest, and a full recharge can be accomplished with two days of no more than moderate, normal-level exertion. A process of solar recharge is also known, but requires massive amounts of fusion energy of solar/light-based superpowers.
Flight: Kara-El is able through an act of conscious will attain independent flight. The precise mechanism of her ability is unknown. It is suggested to be biological in nature as Kara-El can not achieve flight when poisoned with Kryptonite or maintain the effect while being so effected. What is known is that when Kara-El is super-charged with solar-energy, she can generate a powerful personal energy field that interrupts locale gravity, allowing her to fly. When in flight, she's fully suspended by this energy, almost completely repelling earth's gravimetric influence over her. She becomes her own center of gravity, and no longer has to physically leverage against the gravity of whatever planetary body she's on, or any object.
By using this "sling shot" effect, Kara-El is able to attain escape velocity and enter into outer space directly. But achieving this speed still requires strenous effort on her part to achieve (as recently shown in Titans 53). While Kara-El has not been shown being able to directly launch herself off the surface of Earth into space directly without doing this effect, she has used this sling shot effect to achieve the same end result on occasion. Thus she can attain escape velocity and enter into outer space at her choosing when needed. However, when Kara-El needs to enter into far distances of outer space, she usually uses an external transporter to achieve that effect without the strenous effort on her part to cover the distance directly herself. Kara-El's control of her flight is very precise and she can perform aerobatic feats such as hovering, flying backwards and even lifting great weights while flying.
Superhuman Speed: Similarly, Supergirl's enhanced metabolic rate, muscular speed, and nervous system grant her incredible speed. Her Kryptonian structure and the solar energy paths that course along her neurophysical structure allow her to react at many times normal human speed. While not as fast as the Flash, Supergirl is fast enough to run/move at speeds of in excess of Mach 10 (2 miles a second) and near light-speeds in space. She can read a complete encyclopedia set in seconds, wash a sink full of dishes in the blink of an eye, or run from New York to Paris in a matter of minutes. She can move faster than the human eye can perceive if necessary, but this requires extra effort. Her reflexes are quick enough to allow her to dodge incoming automatic laser fire. Supergirl's perceptions are similarly rapid, allowing her to see individual bullets fired from high-speed automatic weaponry in flight and outrace them easily. Moving at extreme speeds for extended periods of time rapidly drains her solar reserves. In a full drained state, her reflexes are only sufficient enough to dodge semi-automatic projectile weapons and read the encyclopedia set in under 10 minutes. Kara-El is able to attain great speeds while in flight being obviously supersonic. However her top flight speeds are unknown as she is not able to attain escape velocity on her own. However she has been shown to be able to use the Earth's own rotation to increase her flight speeds to enter into outer space as shown recently in Teen Titans 53.
Heat Vision: The ability to fire beams of intense heat at a target by looking at it with the conscious act of activating this power. Visually, the power is typically depicted as two beams of red light firing from her eyes. These beams can be made invisible, allowing Supergirl to work undetected. The maximum temperature of her heat vision is said to be around that of a nuclear detonation. The area of effect can be consciously determined by Supergirl, down to the microscopic level. Supergirl has the ability to expel stored (solar/electromagnetic) internal energy in the form of focused beams of radiation from her eyes. She emits light along various frequencies in high energy bursts that flash-melts materials in seconds, weaken structural integrity over a smaller area, such as melting the barrel of a gun but leaving the handle untouched. Supergirl can control her heat vision and direct it wherever she wants to with her eyes. In actuality, Supergirl could not emit the beams directly from her eyes. The energy is actually built up on the surface of the bio-energetic field surrounding her body and emitted from there. This allows her body to be protected from the energy and absorbing stray electromagnetic energy back into her body. Supergirl's energy reclamation aura is so efficient that any radiation, even those emitted from her, once in the environment are able to be reabsorbed. The heat beams are psionically controlled and that control is reflexive, so she can shut it off without accidentally damaging anything that she does not want to. She can emit the radiation visibly or invisibly at lower settings. Her energy has a high visibility profile if emitted at higher levels.
Total Recall: Both Supergirl's Kryptonian physiology and the fact that her engrams are stabilized by a solar-frequency hologram reinforcing her neural matrix allow her near-perfect recall of events she pays specific attention to or that have emotional significance or are particularly striking.
Super Hearing: The ability to hear any sound at any volume or pitch. Her range of hearing extends from the subsonic through to the point where signal modulation in broadcast communications can be sensed and demodulated into "sounds". The only Earth creature who can detect sounds at the frequency she can is a blue whale (0.01-200,000 Hz). She has shown enough control to block out ambient sounds to focus on a specific source/frequency. Supergirl was able to detect disturbances in the frequency the human brain operates.
Super Breath: can breathe in large amounts of air, an ability used when dealing with and disposing things like clouds of poison gas. Also able to create hurricane force winds by blowing. She is able to hold her breath for a maximum of 2 hours.
Freeze Breath: The ability to chill her breath in order to freeze a target.
Voice Throwing: She can modulate her voice to transmit on radio or microwave/radar frequencies, and can expel a minute amount of air in space at a warm enough temperature and speed to carry sub-vocalized sound directly to one or more targets.
Super Vision: The enhanced structure of Supergirl's sensory organs combined with the increased capacity of her nervous system provides for the greatly enhanced senses. Her visual reception range covers the entirety of the electromagnetic spectrum. Supergirl can change the spectrum she perceives at any given time, by changing the chemical receptors in the rods and cones of her retinas. She can adjust her photovoltaic detection as an act of will to sense longer wavelengths down to the infrared, and higher energy light, up to X-ray and gamma radiation.
Electro-magnetic Spectrum Vision: can see well into most of the EM Spectrum. She can see and identify radio/television and any and all broadcast/transmitted frequencies, allowing her to avoid detection through radar or satellite monitoring methods.
Telescopic Vision: The ability to "zoom in" her distance to see something at a great distance, without violating the laws of physics. The total telescopic ability is unprecedented, but limited to some extent.
Microscopic Vision: Supergirl can use the gravitational fields generated by the muscles in her eyes to produce a gravity lens, allowing her to focus far beyond the range of the human eye. Combined with Supergirl's sensitivity to light, she can magnify an image a virtually countless number of times.
X-Ray Vision: Supergirl can see through solids objects by using a combination of these telescopic and microscopic visual abilities to see through the atomic structure of an object and focus past it, as a camera focuses beyond the dust on a lens. Certain dense materials, notably lead, obstruct this ability.
Infrared Vision: allowing her to see in total darkness
Chemical Vision
Auditory Vision
Ultrasonic Vision
Magnetic Vision
Photonic Vision
Learned Abilities:
Combatant
Super Intelligence: Supergirl has shown enhanced intelligence and computational abilities; her mind works sharply and with extreme speed. Her analytical powers are impressive — she is able to use her senses to read information directly from machines (and, with careful usage of her heat vision, she can even reprogram machines).
Equipment:
Legion Flight Ring
Weaknesses (Must Have):
Kryptonite: The fatal flaw in Kryptonian cellular physiology is the unique radiation given off by kryptonite. In the most minute amounts, the radiation waveforms and high-energy particles emitted by kryptonite can react catastrophically with the very ribosomal chemical that grant a Kryptonian powers. The briefest contact can strip these powers, and further begin a fatal poisoning that totally shuts down cellular activity in the affected areas. As kryptonite radiation makes its way through the bloodstream, a Kryptonian becomes instantly weak and ill in its unshielded presence, and prolonged exposure will render her unconscious (after 30 minutes to an hour depending on the size of the sample, and the current state of her solar reserves), and will eventually (after two to four hours) reach all parts of his body and bring death, usually as the body's immune system attempts to expel the deadly toxin. However, the rate of recovery once removed from the emissions is as rapid as the rate of damage, and the Kryptonian will be back to normal in under an hour after exposure in optimal conditions. Kryptonite emissions can be blocked by lead and other super-dense materials.
Solar Energy: Supergirl requires solar energy to function at peak capacity, or her powers fade to greatly reduced levels, some disappearing entirely if her solar reserves are empty. Supergirl cannot absorb energy from the lower frequency orange O-class stars and cannot process the higher-frequency White K or blue F classes. Blue B and yellow G type stars are ideal. Supergirl can easily survive conditions in deep space, but she does need to breathe, eat, sleep, and excrete. Supergirl requires 2 hours of sleep a night to function at peak mental efficiency, as well needing to dream at least half an hour a night, or experience the psychological effects of sleep deprivation as would any other person who missed a night of sleep. When her solar energy is depleted, her resistance to physical punishment drops to approximately one-quarter the normal amount. Withstanding large amounts of damage continuously over time will rapidly deplete his solar reserves. Further, the radiation signature of the red sun of the Krypton system (and similar M-class stars) instantly causes the ribosomal structures to lose their stored energy, reducing a Kryptonian to normal humanoid levels.
Magic: Supergirl's biomatrix is her most powerful asset, but the strength of this field is also its greatest weakness. It's permeability to certain wavelengths makes Supergirls vulnerable to certain radiations, particularly magical energies whose chaotic electromagnetic or extradimensional signatures disrupt this forcefield. Supergirl's vulnerability to magic varies on the special effects of the magic. No magic seems to be able to directly destroy her unless it comes from a semi-divine or divine source. She can be injured and worn down by magical entities. Magic can have powerful and unpredictable effects on Supergirl and her magical enemies have often proven to be the most dangerous.
Lead: X-ray vision cannot penetrate lead or lead-lined walls. It also cannot penetrate inertron, the most indestructible substance in the 30th century universe.
Psionics
Background:
The original Kara Zor-El showed up as the last survivor of Argo. In the Crisis on Infinite Earths Supergirl sacrificed her life to save Superman. However, as the result of the Crisis on Infinite Earths time and events of the universe were changed. Supergirl pass was erased entirely as she never made it to Earth, so could not have died. None of the heroes other then Donna Troy remembered her alternate life on Earth, as she was never really there.
There have been numerous numbers of Supergirls among the years such as Linda Danvers, but known were the actual cousin of Superman or from Krypton.
As the result of Crisis on Infinite Earths the real Kara Zor-El lived a different yet still tragic life.
Her father Zor-El knew of his brother Jor-El's fears that the planet was doomed and as such sought away to save his only daughter. He made a ship and had sat it so that it would track the signal coming from Superman’s, who was then just a baby, ship. Kara boarded the ship thinking that her mom and dad would be right behind her. However, once she entered the doors closed, and Kara was told the truth that she and the then baby Superman, Kal-El would be the last savories of Krypton. Kara was told that she was to land with her baby cousin Kal-El and watch over him. Tears filled her eyes as the ship blasted off, and she got one last look at her parents before the ships systems came on, and placed her into suspended animation.
Her ship however, didn’t make it far enough away from Krypton before it exploded. The planate swallowed her ship, and in cased it in an asteroid. There she stayed in her ship in frozen animation trapped in the asteroid adrift in space for over twenty years. Her ship though was able to pick up Superman’s ship signal and sent the asteroid towards Earth. Kara slowly aged as the years past. While she slept she was subconsciously tutored in vast knowledge of all kinds by the ships systems. As the asteroid traveled closer to Earth Kara was subjected to heavy yellow radiation from the Earth’s yellow sun.
After years of floating in space the asteroid made it into Earth’s orbit and threatened to hit it. Batman, Superman, and Wonder Woman quickly acted to stop the asteroid from crashing into Earth. They succeeded not knowing that Kara was inside, and her ship was tossed from the asteroid and crashed landed in the Gathom bay.
Batman was the fist to find her and her ship. Inscribed upon her craft in Kryptonian are the words
"This vessel carries my daughter Kara Zor-El from the now dead planet Krypton. Treat her as you would your own child for you will see the treasure she will be for your world."
He notified Superman and Wonder Woman who quickly came. Superman was happy to see that he was no longer the last survive of Krypton.
Awaking to a new world older then she was when she was last awake, with new powers was a great shock to her. She found her self being taken care of by Superman whom she was originally suppose to have taken care of. Wonder Woman agreed to let her stay at Wonder Woman’s island of Amazon Themyscira were she trained to use her powers.
She drew the attention of Darkseid who soon came to capture and brainwash her to work for him. Superman, Wonder Woman, and Batman went to Apokolips to save her. Supergirl clashed with the three until she was eventually freed.
After being freed from Darkseid Supergirl started her super heroism, with Superman, Batman, and the other super heroes keeping tabs on her when they can.
She studied Oracles files on heroes and villains to try to get to know as much of them as she could. Despite this her starting out as hero doesn’t fair well as misunderstandings have caused her to clash with Powergirl and Justice Society of America, the Teen Titans, and the Justice League of America.
Due to Lex Luthor’s manipulation of black kryptonite her dark side split from her temporary forming two Supergirls. The evil Supergirl claimed that Kara was lied to, and that she was sent to kill Superman, not take care of him. This causes her to worry about why she was really sent to Earth. Wonder Woman bond the two Supergirls in her lasso and the question “Who is the real Supergirl” was asked. The real Kara was the only one left. Shortly there after she started to hear the voice of her father, and started having nightmares about Krypton blowing up, and those that died when it did.
She tried to move on, but as she does her life was once again torn apart when Superboy Prime, who was trapped in a sub dimension since the Crisis on Infinite Earths, and unknown to Supergirl or anyone else other then Donna Troy the reason for Supergirl’s multiple lives, appeared, and started to unravel time. As she tried to help defend her adopted planet she suddenly found herself in the future after being hit by the zeta-beam beam forcing her to once again adopt a new home.
After spending some time in the future Supergirl was able to return to her own time. Her home coming back to the present was not a joyous one as she finds that Superboy is dead and Superman was depowered, and has left.
Finding herself alone she sells Kryptonian healing technology to Bruce Wayne making herself independent. She now tries to live up to the “S” symbol. As time and events go by Supergirl finds that doing so is harder and harder. She starts to hear her father’s voice, and having the nightmares about Krypton more and more. Things turns worse for her when she has a nightmare of her father performing some sort of experiment on her as a baby. During an intense moment Kryptonian Sun Crystals appeared out of Supergirl’s body. The Sun Crystals in her body where the results of her father’s experiments. They are responsible for her hearing her father’s voice, and having the nightmares. The events don’t add up, and Supergirl fears where it will lead when the truth is discovered. She now not only tries to live up to the “S” symbol, but also tries to figure out who she is, and what role was she meant to play in life.
Personality :
Kara is, deep down a really friendly young woman. The sad thing is, she rarely lets that show though when it comes to strangers. Kara is a rather unfriendly individual as she isn't particularly trusting of the people that she doesn't know or hasn't learned to trust just yet.
On the other side, Kara is an extremely positive person. She always tries to look on the bright side of life despite some of the things that she has been through, and if there is one thing that means the most to her, it is most definitely family seeing as she still has her cousins in Kal El and Kon El.
Kara has a rather short and sharp temper at times. She is extremely protective of people that she has managed to bond with, and if anyone ever thought to hurt one of them, then the reaction from this young woman would be explosive.
Other:
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Brief Sample Roleplay